A skeletal animation consists of a skin mesh and an associated bone structure, so moving a bone will move the associated vertices of the mesh, exactly as happens in reality: we each have a skeletal structure with muscles and skin on it. Introduction to bones in 2D/3D What is a bone system Ī bone system - aka skeletal system - is a technique used to create skeletal animations. 2.5.1.1 Skinning with multiple polygons.2.3.5 Set a degree of freedom for our bones.2.1 Simple hierarchical structure of bones.1.4.2 Should I use a bone structure or a joint structure?.